A Time Traveler’s Guide To Hyrule Historia

Google+ Pinterest LinkedIn Tumblr +

Some questions need to be answered, like how do the 17 games in the Legend of Zelda series relate to one-another?

Luckily, 2011’s Hyrule Historia gave us Nintendo’s official explanation, connecting the games through a split timeline created in 1999’s The Ocarina of Time (OoT).

Nintendo says there are three possible timelines created as a result of the events in OoT and that this explains how the different games exist in the same universe.

So we’ve got the original Legend of Zelda, released in 1987, which we’re told is really the fourth game in one of the timelines. Got it. Next is Adventure of Link, released in 1988, a direct sequel to the original.

In 1990 we get a prequel to the ’87 original in A Link to the Past, followed in 1999 by OoT, another prequel. So we’re starting to go backwards at this point.

Then we get a direct sequel to OoT in 2000’s Majora’s Mask, but this game takes place in a timeline we hadn’t seen up until that point.

Make sense so far? No?

loz_book_art

Admittedly, the timeline has some awkward retconning devices and questionable paradoxes, but who cares? Time travel is fun! And I think we’re all willing to grant Nintendo a few liberties in trying to make all the games fit together after-the-fact.

That being said, now that Nintendo has established a unified timeline, they’re bound by it, to a certain extent.

Key plot points cemented into place by Hyrule Historia may significantly impact Post-Historia installments.

Additionally, the timeline itself raises questions that may need to be answered or considered in future games.

How do we make sense of it all? First, you have to understand how the nuances of the split work.

Year Zero

Ocarina of Time begins in what we’ll call Year 0.

Link and Princess Zelda are children and they’ve learned that Ganondorf, the King of Thieves, has a plan to invade the Sacred Realm and steal the Triforce, a divine object that can grant the wishes of those that touch it.

Zelda devises a plan of her own to beat Ganondorf to the Triforce and recruits Link to help her open the door of time, the entrance to the Sacred Realm.

Link successfully opens the door of time and finds the Master Sword, the last key to opening the Sacred Realm.

He pulls the Master Sword from its pedestal, which inadvertently allows Ganondorf access to the Triforce.

Because he was too young to defeat Ganondorf when he pulled the Master Sword in Year 0, the Sword seals Link away in the Sacred Realm to protect him until he will be old enough to carry out his destiny.

Chamber_of_Sages

Unfortunately, this also means that there is no one to stop Ganondorf from taking the Triforce of Power, corrupting the Sacred Realm, and taking over Hyrule.

Link re-awakens seven years later – in what we’ll call Year 7 – where he is now an “adult” capable of wielding the Master Sword. Link is told he’s the Hero of Time, destined to defeat Ganondorf and return peace to Hyrule.

To collect the items necessary to defeat Ganondorf in Year 7, Link must travel back and forth in time between Year 7 and Year 0.

Link can travel through time by putting the Master Sword back into its pedestal in Year 7, which sends him back to Year 0, to a moment just after he pulled the Sword as a child. He can then return to Year 7 by pulling the Sword back out of the pedestal.

Now, there are two possible “endings” to OoT according to Hyrule Historia; either Ganondorf defeats Link – whether in Year 0 or 7 – or Link defeats Ganondorf as an adult in Year 7.

The ending where Ganondorf defeats Link creates the Fallen Hero Timeline: Ganondorf succeeds in completing the Triforce, leading to the Imprisoning Wars and eventually the events of A Link to the Past.

The Fallen Timeline is really the Retconn Timeline, existing mainly to cram the three games released before OoT in with the others. The concept of Link having lost in OoT is weird because it’s really more of an alternate timeline than a paradox split … but let’s just call it a creative solution and move on to the juicer stuff.

The Split

mastersword

If Link defeats Ganondorf as an adult in Year 7, the actual split in the timeline takes place.

After Ganondorf is defeated in Year 7, Princess Zelda uses the Ocarina of Time, a magical heirloom of the Hyrulean royal family, to send Link back in time to Year 0.

Why? Because Zelda wants Link to go back in time and prevent the events from happening that led to Ganondorf corrupting the Sacred Realm, and eventually Year 7.

ztimeAfter all, it was Zelda’s original plan in Year 0 – to have Link open the Sacred Realm – that set the events in motion that allowed Ganondorf to touch the Triforce, leading to the Year 7 world.

So Zelda’s new plan is to send Link back to a point in time in Year 0 before he pulled the Master Sword as a child.

In this new version of Year 0, Link never pulls the Master Sword and instead warns the child Zelda about Ganondorf’s true plan. Zelda and Link are thus able to prevent the series of events leading to Year 7 from occurring.

The Flow Chart Of Time

So when Link approaches the Master Sword for the first time in OoT, imagine a flow chart: Box 1 is “Will you pull the Master Sword?” Yes or No.

If Link chooses “No”, it’s because he’s the Link that just played through the events of OoT and returned from Year 7, and he will warn Princess Zelda, preventing the events leading to Year 7 from occurring.

This is the Child Timeline.

The Child Timeline follows the Link that doesn’t pull the Master Sword in Year 0 through the events of Majora’s Mask and eventually leads to the events of Twilight Princess.

If Link chooses “Yes”, he pulls the Master Sword and is sealed in the Sacred Realm for seven years.

This is the Adult Timeline: Link awakens in Year 7 and plays through the events of OoT. Link defeats Ganondorf in Year 7 and is eventually sent back in time by Zelda to choose “No” in Box 1, creating the Child Timeline.

Wait? How does that work? Obviously Link needs to pull the Master Sword to start the chain of events that lead to Year 7, but how does the Adult Timeline exist if it always ends with Link going back in time to create the Child Timeline ?

A Tale Of Two Hyrules

EDG200_cover_link_ocorina

So how does this split make sense?

It’s easiest understood from the perspective of someone living in Hyrule during the seven year span that OoT takes place in.

To a bystander in Hyrule, Link pulls the Master Sword in Year 0, disappears for seven years, then reappears briefly in Year 7 to defeat Ganondorf, only to disappear again.

The way the timelines work in Hyrule Historia, no matter what Link does after he defeats Ganondorf in Year 7, the Adult Timeline remains unchanged. The only changes in Year 0 that effect Year 7 are those made before Link travels to Year 7 the last time to defeat Ganondorf.

So when Zelda sends Link back to Year 0 to prevent Year 7 from occurring, the Hyrule of Year 7 that Link leaves continues on as it is without him.

Essentially the Hyrule of Year 7’s fate is sealed the first time Link pulls the Master Sword in Year 0.

We can see then that the split between the Adult and Child Timelines is really based on viewpoint: the Adult Timeline follows the viewpoint of the Hyrule of Year 7 that went through the events of OoT, while the Child Timeline follows the viewpoint of the Hero as he travels back through time.

The Hyrule Link Forgot

The_Wind_Waker_Prologue_(Part_2)

The Adult Timeline has a weird relationship with the Hero of Time.

Take the Adult Timeline’s Princess Zelda for instance; from her viewpoint, she had two or three brief encounters with Link as a child before he pulled the Master Sword and disappeared for seven years.
Link then returned for, what, maybe a week? Possibly even a day or two? Defeated Ganondorf, then disappeared again forever.

And by forever I mean forever. Consider that: Link never dies or finishes his life in the Adult Timeline, he literally just disappears.

There are a couple conclusions we can draw from this.

The first is that we know everything Link did in Year 7 as, technically, we saw all the time he spent there.

The second is that the Master Sword got put back into the pedestal of time at the end of Year 7 by someone that wasn’t Link. How do we know this?

At the end of Year 7, after defeating Ganondorf, Link is sent back to Year 0 to create the Child Timeline, but it appears in the game that he still has the Master Sword with him when he leaves.

The next time we see the Master Sword in the Adult Timeline is under Hyrule Castle in the Wind Waker.

It makes sense that the location of the Master Sword would have changed after the events of Year 7, as Hyrule Castle and the Temple of Time would have had to have been rebuilt after Ganondorf was defeated.

The unresolved question is how did the Master Sword get where it is in Wind Waker?

Dude Where’s My Master Sword?

The_Wind_Waker_Prologue_Part_3To the best of our knowledge, Link is the only person that wields the Master Sword in any of the Zelda games. It also seems that the Master Sword only exists in one physical and temporal place.

This raises some interesting questions with regard to the placement of the Master Sword in the three different timelines.

Again, consider the Adult Timeline from a Hyrulean bystander’s view point; the Master Sword was in the pedestal, then Link pulled it and was sealed in the Sacred Realm.

Whether the Sword remained in the pedestal while Link was sealed is unclear, but when he reappears in Year 7, he takes the Master Sword with him to defeat Ganondorf.

As we discussed previously, nothing Link does after he travels to Year 7 the last time effects Year 7, so the Master Sword has to exist somewhere in Year 7 when Link leaves if we see it again in Wind Waker. So where is it?

And then there’s the Fallen Timeline: When Link pulled the Master Sword and was then defeated by Ganondorf, what happened to Sword? We can assume Link was defeated after he pulled the Sword because Ganondorf was able to enter the Sacred Realm, implying Link opened the seal.

In the game that follows in the Fallen Timeline – A Link To The Past – Link finds the Master Sword in a pedestal in the sacred grove.

Let’s assume the grove is the remains of the Temple of Time, we still have to ask who put the Master Sword back in the pedestal? Is it possible that whoever put it back, maybe one of the Knights of Hyrule, wielded it during the Imprisoning War?

Equestrian Historia

Recall that in the Child Timeline – which leads to the events of Majora’s Mask and Twilight Princess – Link never pulls the Master Sword in Year 0.

This means that in the Child Timeline, until the events of Twilight Princess, the Master Sword hasn’t been pulled since it was sealed by the original Link at the end of Skyward Sword.

shadeMajora’s Mask and Twilight Princess are generally considered to be darker, grittier games, in both motif and theme, when compared to the other Zelda titles; and maybe this dark tone is a reflection of the melancholy circumstances of the Child Timeline itself.

We learn from Hyrule Historia that the Hero’s Shade, a character that teaches Link sword skills in Twilight Princess, is actually the spirit of the Hero of Time, the Link from OoT that defeated Ganondorf in Year 7 and returned to Year 0 to create the Child Timeline.

The air of regret and sadness in the exchanges with the Hero’s shade make sense when you consider what the the Hero of Time lived through: he’s a child that lost seven years of his life and then had the responsibilities of a hero thrust upon him, only to be asked to undo all the work he’d just done when he finished.

Imagine the Hero’s Shade’s grief if he knew what happened to the Hyrule he left behind in the Adult Timeline!

The Hero of Time lived an entire life, possibly the most important life ever, and it never happened, as far as the world is concerned. That would rattle anyone, let alone a child.1455530-link_and_epona_by_dongurikyouko

In a way, the one event that took place in Year 7 of the Adult Timeline that followed Link to the Child Timeline was winning Epona, the horse.

Link has Epona, or an Epona, in Majora’s Mask and Twilight Princess, the two games that take place in the Child Timeline.

It can be argued that Link’s relationship with Epona exists in Year 0 – when he learns Epona’s song – prior to pulling the Master Sword, and that it is therefore independent of Year 7’s events; however, this fails to take into account that it’s Link’s experience in Year 7 with the adult Epona that creates the bond he has with her in the Child Timeline.

Link never rides Epona as a child in Year 0, but he’s riding her as a child to begin Majora’s Mask. So what’s different?

Link, obviously; he has the memories of the Year 7 adult Epona and knows what she did in the Adult Timeline. Epona was Link’s main companion in Year 7 and we can assume he would carry that attachment back to the Child Timeline.

Is it possible that Epona has a predestined role in Hyrule’s fate as well? Or, in the same way that the spirit of the Hero is reincarnated again and again, maybe the spirit of the Loftwing, the spirit animal and mode of transportation for Hylians in Skyward Sword, is somehow born again in Epona as an animal aid to the Hero in his journey?

It’s a stretch, but it makes sense, as we’ve only seen Epona in the Child Timeline, the timeline that follows the the Hero through his life.

U-Turn

Ish6nntkdak3pdvq7i3v

So what do we know about the timelines that can give us insight into where Zelda Wii U will fit in?

Well, we know that the Master Sword has been in every game since A Link to The Past, so we can expect it to pop up.

We know Epona is in the game, which indicates the Child Timeline.

We know it’s unlikely it will be positioned in the Adult Timeline, mainly because of how explicit Wind Waker is about the history of Hyrule leading up to the Flood.

And we know where the biggest holes in the current timelines exist; between Skyward Sword and OoT, after Adventure of Link in the Fallen Timeline, and after Twilight Princess in the Child Timeline.

The period of time after Skyward Sword but before OoT is relatively undefined in both narrative and span, and I’d bet Zelda Wii U will take place somewhere here, before the split in OoT.

Similarly, the narrative of Hyrule is open-ended after Adventure of Link and Twilight Princess, the last games in the Fallen and Child Timelines, respectively.

But just for fun, let’s look at another possibility.

Fallen But Not Out

In the Fallen Hero Timeline there’s a conflict referred to as the Imprisoning War; the fight to seal off the Sacred Realm after Link is defeated in OoT.

ganon fallenQuick reminder:

In the Fallen Timeline, the Hero of Time challenged Ganondorf in battle and “lost”, Ganondorf obtained the full Triforce, and was transformed into the Demon King.

As a final resort,“The Seven Sages of Hyrule, led by Princess Zelda, sealed Ganon and the Triforce in the Sacred Realm.”

The Imprisoning War is the battle that takes place when the Seven Sages later attempt to permanently seal the Sacred Realm.

 

Apparently the seal they made when they put Ganon in after OoT wasn’t good enough.

During the Imprisoning War, the Sages are protected by the Knights of Hyrule.

This is what Hyrule Historia says about the Knights:

“Their members descended from the Hero who governed the Crest of Courage … it is possible that Link, the Hero of Time, was once a Hylian Knight himself. This may be the reason his mother became embroiled in the fires of war.”

We can parse out a few possible meanings here. The most straight-forward interpretation is that this is a typo and that Hyrule Historia is implying that the Hero of Time’s father was a Hylian Knight that protected the royal family before the events of OoT. This makes the most sense, as Link’s mother escaping the “fires of war” is mentioned in OoT‘s back-story.

But there’s a sexier reading. What if it’s implying that Link, the Hero of Time, doesn’t die in the Fallen Timeline, but instead survives his defeat and then fights in the Imprisoning War?

Hyrule Historia never explicitly says Link is killed by Ganondorf, we just assume it in the context of defeat.

What it does say is that Ganondorf obtains the Triforce of Courage, but it also says he obtains the Triforce of Wisdom, and we know Princess Zelda survives through the Fallen Timeline to lead the Sages in sealing Ganondorf in the Sacred Realm. This means Ganondorf took Zelda’s piece of the Triforce without killing her, meaning it’s plausible that he took Link’s Triforce of Courage without killing him.

Imprisoning_WarSo what if the Fallen Timeline is more than it seems, and rather than being a timeline where the Hero dies, it’s a timeline where the Hero fails to defeat Ganondorf in Year 7?

Remember, when Link succeeds in defeating Ganondorf in Year 7 of the Adult Timeline, he gets sent back in time to Year 0 to prevent himself from pulling the Master Sword, creating the Child Timeline.

In this context, victory for the Hero is creating the Child Timeline, because this avoids the harm caused by Ganondorf in the Adult Timeline.

This means defeat, rather than death, is actually any scenario where the Hero doesn’t create the Child Timeline.

If Link survives the events of OoT in the Fallen Timeline, it explains Hyrule Historia’s blurb about the Knights of Hyrule as well as how the Master Sword got into the sacred grove before A Link To The Past; Link used it to seal the Sacred Realm in the Imprisoning War.

Timeline Of Your Life

A_Link_Between_Worlds_Prologue_Part_5

So the timeline is a blessing and curse; just as many questions are raised as are answered, and Nintendo reserves the right to make it up as they go along.

And let’s be real, it’s a video game and at the end of the day Nintendo wants to sell games.

But that doesn’t mean the timeline is any less real or relevant.

You can’t dismiss it with a “Who cares, it’s a video game!” 

Who cares if Han shot first? Who cares what Bob said to Charlotte at the end? Who cares if Batman gets the Killing Joke?

Fiction, especially good fiction, is as real as you’re willing to make it; we use our imaginations to fill in the spaces between the words and pictures to make them come alive.

That’s magic. 

It’s easy to dismiss the timeline as less than worthy of discussion because Nintendo makes games, not stories. But whether the plots of the Zelda games were written with a continuous narrative in mind or not, that doesn’t make the narrative that does exist any less interesting or compelling.

It’s clear that in-game plots have become more important and more complicated in every Zelda release since OoT, and while some aspects of the timeline may seem silly or inconsequential now, remember that we are living in a Post-Historia world, and regardless of where Zelda Wii U fits in, “The flow of time is always cruel.”

Share.

About Author

Cole is an attorney in Chicago, IL. He's been a Zelda fan since Ocarina of Time taught him what true power, wisdom, and courage really are.In his free time you can find Cole at the fishing hole or playing hockey.

  • Noah Glaser

    I never thought about where the Master Sword went after Link’s defeat in that timeline split. It is interesting to think about this now…

    • cole

      yup, hopefully we’ll find out for sure someday

  • V_s

    “And I think we’re all willing to grant Nintendo a few liberties in trying to make all the games fit together after-the-fact.”

    As long as the games can all fit together without the need for these liberties, I can’t bring myself to grant them. And as a person who has spent a lot of time in the Zelda timeline community, I just see too many plot holes and contradictions in the Hyrule Historia timeline. (Not to mention the fact that the book itself says that it is just meant to be taken as a series of legends told by the people of Hyrule, not necessarily what actually happened, and Aonuma says in Hyrule Historia that he hopes players continue to try to figure out the timeline on their own). Since all 17 games can fit together without a split timeline or a hypothetical what-if timeline (and placing them in a single timeline does away with a lot of plot holes that arise otherwise), I have serious reservations about granting these liberties to Nintendo. If Nintendo’s audience can figure out a way to make the timeline work without plot holes and contradictions, shouldn’t we expect the same thing of Nintendo themselves?

    To be more specific, there are all sorts of issues with the split timeline alone. For starters, The Wind Waker mentions the events of the child era of Ocarina of Time and the events of Majora’s Mask, which should be impossible in a split. Twilight Princess alludes to at least two different events from the adult era of Ocarina of Time, which should be impossible in a split. And on top of all that, the Song of Storms operates under a completely different type of time travel than the split does. Why would two different types of time travel be present in a single game? Wouldn’t that be a plot hole in itself?

    But more importantly, the split timeline forgets two huge things: 1) the Master Sword/Triforce of Courage, and 2) past Link.

    This article does a great job about looking into what may have happened to the Master Sword in the downfall timeline, but the bigger problem seems to be with the adult timeline. Zelda tells Link at the end of Ocarina of Time that she’s going to send Link back in time so he can lay the Master Sword to rest. But if Link is sent back in time with the Master Sword, resulting in a timeline split, that means there’s no longer a Master Sword in the adult timeline for The Wind Waker Link to find and use against Ganondorf. Same deal with the Triforce of Courage since we see Link with it in his hand at the end of Ocarina of Time (and Hyrule Historia confirms that this is supposed to be the actual Triforce of Courage that Link brought back in time with him to the child timeline). So unless Hyrule Historia is mistaken, the Master Sword and Triforce of Courage shouldn’t be able to be present in The Wind Waker as they’re confined to a completely different timeline.

    The other big issue that the split timeline almost always overlooks is the problem of past Link. When Zelda sent future Link back in time at the end of Ocarina of Time, there are two ways she could have done it: A) she could have simply rewound time, undoing all of the events of the adult era so that they never happened (thus making the adult timeline a what-if timeline), or B) she could have plucked Link out of the future and dropped him in the past. However, if Zelda does option B, she would be dropping future Link in an era where a past Link already exists. And without future Link’s or Zelda’s intervention, past Link is still going to be charged with collecting the Spiritual Stones by the Deku Tree. Essentially there would be two different Links existing simultaneously in the past, and past Link is going to continue trying to make the events of the future come to pass because the dying Deku Tree told him and Navi to. We can’t assume that Zelda used her magic to make past Link disappear, essentially killing him, and we can’t assume that Zelda used her magic to dump future Link in a parallel universe where no Link was ever born, forcing future Link to live out the rest of his days knowing all of these people who don’t know him. Both options would be too uncharacteristically cruel of Zelda for us to believe she did either.

    But if there is no split, both of these problems go away. Future Link told past Zelda about what was going to happen, which spurred her to throw past Link her ocarina and escape before Ganondorf got to the castle. Past Link pulled the Master Sword from its pedestal and fell asleep. Future Link instructed Zelda on who all the sages are and where past Link was going to be at all times when he wakes up, which is how Sheik knows exactly what adult past Link is going to do and where he is going to be next. Then after spending a few months with Zelda, future Link left Hyrule and ended up in Termina. No inexplicably vanishing Master Sword or Triforce of Courage, no multiple types of time travel present, no need to explain past Link away, and most importantly, no plot holes.

    This article does a great job of attempting to explain Hyrule Historia’s version of the timeline, but that version is flawed because it doesn’t match up with the games’ version of the timeline. As a result, the article misses some of the finer details that Hyrule Historia itself also overlooked.

    Also, just a few quick fact corrections:
    -Hyrule Historia at first just says that the Hero’s Shade is rumored to be the ghost of the Hero of Time. The second time the relationship between the Hero’s Shade and Hero of Time is mentioned, they simply fail to reiterate the fact that it is just a rumor. But the book also says that the Hero’s Shade regrets that the people of Hyrule don’t remember his deeds, while TP tells us that the people of Hyrule DO remember the Hero of Time’s deeds. So that makes it seem like either Hyrule Historia is wrong about the Hero’s Shade being the Hero of Time (or rather it is correct about the information being no more than a rumor), or else Hyrule Historia is wrong about why the Hero’s Shade experiences regret.

    -The Master Sword hasn’t been in every game since A Link to the Past. The Master Sword was absent from Link’s Awakening, Majora’s Mask, Four Swords, Four Swords Adventures, The Minish Cap, Phantom Hourglass, and Spirit Tracks.

    -The Imprisoning War had nothing to do with a seal placed on Ganon in Ocarina of Time. A Link to the Past tells us that the Imprisoning War occurred after Ganon accidentally found an entrance to the Sacred Realm, found the Triforce hidden there, and made a wish on it (none of which matches up with the events of Ocarina of Time or even Hyrule Historia’s rendition of the events of the Imprisoning War). This wish transformed the Sacred Realm into the Dark World (not the same thing as the Evil Realm from OoT). After this, Ganon tried to go back to the Light World but couldn’t find an exit from the Dark World (which is also why you can’t find any portals back to the Light World while playing A Link to the Past – their absence is part of the story). He was never stuck in the Dark World because of a seal originally. But the magic from the tainted Sacred Realm produced monsters, and THEY found their way out into the Light World. The sages were trying to seal the entrances to the Dark World so that these monsters created by the Triforce’s magic would stop invading the Light World. A Link to the Past is vague on whether the sages even knew that Ganon was responsible for the monsters.

    • cole

      Hi, thanks for the thoughtful response, much appreciated.

      You’re totally right, no MS in MM, my bad. I was just focusing on the console titles, otherwise i’d still be writing …

      I was always confused about the imprisoning war, what you said makes sense.

      So link is defeated, ganon gets sealed w/ the full triforce, done … then some time later the king orders the sacred realm sealed more fully (?) bc monsters started coming out, and by the time of the imprisoning war they didn’t realize it was bc of the dark realm etc, right?

      • V_s

        The thing is that Hyrule Historia’s version of the Imprisoning War doesn’t match up with ALttP’s version at all. (And HH’s version has a number of problems with it.)

        HH’s version: Ganondorf defeats Link and gets the Triforces of Courage and Wisdom. Even though the sages previously needed Link in order to seal away Ganon (who only had the Triforce of Power), the sages are now inexplicably able to seal away a Ganon who has the full Triforce without Link’s help. So the sages seal Ganon in the Dark World (with no explanation of how the Evil Realm transformed into the Dark World). Some time passes and the people of Hyrule learn that the Triforce is hidden in the Sacred Realm, so they travel inside it (apparently being able to get in despite the seal on the realm). The people who ventured into the realm seemingly disappeared but monsters made their way out of the Dark World and into the Light World. So the king tasked the sages with sealing the entrances to the Dark World (again?) to prevent more monsters from escaping into the Light World.

        ALttP’s version: A thief named Ganondorf who has potentially never fought Link before joined up with a group of black magic users. Their gang traveled around for a while before accidentally finding an entrance to the Sacred Realm. Once inside, they found the Triforce, and in his greed to have it, Ganondorf killed all of his followers. Upon getting the Triforce, Ganondorf wished to rule the world, but because he wasn’t specific enough about which world he wanted to rule, he was given control over the Sacred Realm, transforming it into the Dark World. Ganon wanted to then travel back to the Light World to conquer it with his newfound power, but he was unable to find an exit. Nonetheless, monsters began to pour out of the Dark World and into the Light World, so the sages sealed the entrances to keep the monsters at bay.

        The writers of HH got a few of the details right, but missed a ton of them and included a lot of nonsensical ideas to try to stretch OoT’s hypothetical ending into the Imprisoning War, even though the directors said long ago that OoT can’t be the Imprisoning War any more.

  • Akhaten

    There are many reasons that the as you put it “Retcon timeline” can exist, my personal theory is this (in very simplified terms)

    The reason that the master sword has an age limit during the events of Ocarina of Time (which is absent in literally every other game) is because link pulled the sword, freed Rauru (and the other aincent sages?) from imprisonment and was killed AS A CHILD and was subsequently killed by Ganon, to prevent everything falling to chaos Zelda used the Ocarina of Time to send Rauru back in time to make link sleep for 7 years instead of dying as a child, the game then plays out as we see it, it means that the downfall timeline did happen, it’s just that we couldn’t have possibly seen it ingame. The adult timeline continues on after link was sent to his childhood at the end of the events of the game, one would assume that the catastrophic events of the downfall timeline would always have happened too

  • Anthony Moseley

    “Similarly, the narrative of Hyrule is open-ended after Adventure of Link and Twilight Princess, the last games in the Fallen and Child Timelines, respectively.”

    Actually, Four Swords Adventures takes place after Twilight Princess in the Child Timeline.