If you were a fan of Skyward Sword’s Art style and would like to see more of it in future games than you are out of luck. Unlike The Wind Waker which saw several renditions of its toon-like graphics, Skyward Sword is a one hit wonder.
In a recent interview with Zelda developer, Aonuma, he discussed the reasoning behind this decision. “With Wind Waker, the graphics were suited to handheld gaming. Also the game ended with Link embarking on a journey, so it left open the possibility of what comes after the game. With Skyward Sword, positioning it as the first Zelda game means everything else connects to it and comes after it. It becomes a little bit difficult to do something else within that world and certainly much more difficult to do something that comes before it.”