I was browsing through my old collection of Nintendo games today when I came across the original Mike Tyson’s Punch Out for the Nintendo Entertainment System. Since most of you visiting this site are Nintendo fans, I am sure many of you can remember the good old days of trying to beat Mike Tyson and all of the other classic fighters. So I of course had to dust off my old Nintendo system and give it a whirl.
Within a few minutes I quickly had Little Mac rising to stardom…but I was feeling like something was missing. Now that I have a Wii and have the whole experience of motion controls I found myself not satisfied with merely pressing a button to punch. There of course is the newer Punch Out game for the Nintendo Wii but even that is not quite the same. I began to wonder what I could play that would make the whole boxing experience more realistic.
So, after a quick Google search I came across this cool new boxing machine. This boxing machine is not exactly a video game, but it measures the strength and impact of your punch and this got me thinking about how Nintendo could build off of this concept to take the actions of its gamers and apply them to the in game features. So if Nintendo could do something like this with a punching machine, then imagine what they could do with the Legend of Zelda series in reference to concepts like this. Maybe a sword device for the Wiimote that somehow measures the force of the gamer’s swing and then transferred that power to the enemy and the damage could be directly related. These are just my thoughts. What do you guys think?