Miyamoto Discusses Zelda on Wii U

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At E3 of this year Nintendo displayed a HD Zelda presentation on the upcoming Nintendo Wii U. Many of us who watched this video went away hoping that the footage we saw would be part of a future Legend of Zelda title. However, since E3 representatives from Nintendo has assured us that what we saw is by no means a sign or indication of what the next Zelda title may look like.

However, Mr. Miyamoto recently sat down with the folks at Kotaku and shared some tidbits of information regarding the Legend of Zelda on the Wii U. In the interview he discussed Nintendo’s desire to create a real HD Zelda title. An exact quote is found below.

“This is an HD system, our first HD system, and we want to create a real HD Zelda game for it,” he said. “You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure.”

With this quote in mind do you think the tech demo shown at E3 may be part of a future Zelda game or is it merely just a hint of what the Wii U is capable of.

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About Author

Noah Glaser is a graduate of the University of Cincinnati where he majored in Information Technology with a minor in awesome. Noah has worked in web marketing for over 5 years and has built a reputation that has followed him both professionally and independently. He is the founder and lead content contributor for The Hidden Triforce.In the 5th grade he bought Link’s Awakening for his brother as a Christmas gift. Since stealing it back, he has been hooked to the Zelda series and has never looked back. In his spare time you can find Noah frolicking with his Porygon and Kiwi Birds. He dislikes chocolate, cheese, and bacon.

  • Ether

    I think it is just a hint as to what the Wii U can really do. What I saw from the tech demo blew me away. I've seen nice graphics, from all angles across the console board, but on that level? Can't say that I have. When developers say they have an HD game, it's usually partnered with faded backgrounds, pixelated plant life and flat stone walls. You could see the detail, clearly, on the Temple of Time walls. There was a lot more going on, and the fact that you could switch from night to day only made the battle cinematic more impressive.

  • farore

    So, are they developing an HD zelda for the new wii U? D; awesoomee