Aonuma Talks A Link Between Worlds With Edge

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The pressure is on for Zelda producer, Eiji Aonuma. Before the end of this year a new Zelda title, A Link Between Worlds, will be launching. Seeing as this game is a sequel to the much beloved, A Link to the Past, Aonuma must aim to please. Since it is such a fan-favorite, he must take care to innovate the series, while also maintaining some of the classic feel. When asked about the challenge of building off such a great predecessor he had this to say.

Why return to the world of A Link To The Past? And why do it now, some 22 years after the original?

I didn’t make the original, but it was the first game I played that opened up my eyes to all the things a videogame can be. It’s the game that inspired me to make games.

When the 3DS came along, I thought it would be cool to make a 2D-style Zelda game that you could play in 3D – it seemed like a challenge. In the meantime, one of our younger staff had this idea of giving Link the ability to turn into a painting and walk around the walls. While I was thinking about how best to implement that idea, I thought it might be interesting to combine that side-on view with the top-down view of A Link To The Past. So we arrived at the idea of making a new game set in the existing world of A Link To The Past.

More than the world or whatever else, the main thing I wanted to get back to was the jaunty tempo of a top-down game. In a 2D Zelda game, you can zip through the stage at a faster pace, which brings the action to the fore. I wanted players to revisit that style.

The original game is nothing short of a masterpiece. How will you live up to the fans’ expectations? You must be feeling some pressure.

Yes, that’s a concern. Fans of the original game have a lot of fond memories, and when we announced this sequel I know that some were dubious about the idea of us adding to that game’s lore. The challenge is to pinpoint what it was about the original that people loved and to respect that, and so long as we do that I think we can make something those fans will like.

It’s been a big point of discussion among the staff – how much fan service to give without blowing it. We’ve been thinking about how to make the new one in a way that will excite the fans without alienating people who haven’t played the original. We’re paying close attention to that.

Source: Edge

A Link Between Worlds launches in the States this November. Click through here to read our preview on the game so far.

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About Author

Noah Glaser is a graduate of the University of Cincinnati where he majored in Information Technology with a minor in awesome. Noah has worked in web marketing for over 5 years and has built a reputation that has followed him both professionally and independently. He is the founder and lead content contributor for The Hidden Triforce.In the 5th grade he bought Link’s Awakening for his brother as a Christmas gift. Since stealing it back, he has been hooked to the Zelda series and has never looked back. In his spare time you can find Noah frolicking with his Porygon and Kiwi Birds. He dislikes chocolate, cheese, and bacon.