Aonuma Discusses Less Linear Zelda

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In Link’s most recent outing, A Link Between Worlds, players were given the option of completing the dungeons in the order they so chose. This was considered a big break from the long-time linear pattern of the Zelda series. However, this shake-up may not have been enough for Zelda Producer, Eiji Aonuma. In a recent interview with the Official Nintendo Magazine, he was quoted as saying,

The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.

I personally agree with the concept of increasing the level of exploration. While A Link Between Worlds did kick things off in the right direction, the game was still very straight forward due to the dungeon’s being marked on the map.

What do you personally think? Would you like to see a more or less linear Zelda game?

Source: ONM

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About Author

Noah Glaser is a graduate of the University of Cincinnati where he majored in Information Technology with a minor in awesome. Noah has worked in web marketing for over 5 years and has built a reputation that has followed him both professionally and independently. He is the founder and lead content contributor for The Hidden Triforce.In the 5th grade he bought Link’s Awakening for his brother as a Christmas gift. Since stealing it back, he has been hooked to the Zelda series and has never looked back. In his spare time you can find Noah frolicking with his Porygon and Kiwi Birds. He dislikes chocolate, cheese, and bacon.

  • Mel Scott

    I for one was a fan of albw. One of my fav. I would love to see more Zelda games like it.

    • Noah Glaser

      It was by far the best handheld Zelda since LA and the Oracles. But it was way too short and easy. Very straightforward

  • Pete

    I haven’t played ALBW yet but I so far I really like the linear, because I really like following a story. I don’t just play Zelda games for the sake of playing an interesting challenging fun game, I play them for the story. So, if they can make a Zelda game with a nonlinear game play but keep an interesting story, that makes sense, I’m all for it. But if there is no solid story because the game isn’t linear, I say stick with linear.

    • Mel Scott

      It was kind of like a choose your own adventure book. The story flowed great you just got to do it how ever you wanted.