In Link’s most recent outing, A Link Between Worlds, players were given the option of completing the dungeons in the order they so chose. This was considered a big break from the long-time linear pattern of the Zelda series. However, this shake-up may not have been enough for Zelda Producer, Eiji Aonuma. In a recent interview with the Official Nintendo Magazine, he was quoted as saying,
The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.
I personally agree with the concept of increasing the level of exploration. While A Link Between Worlds did kick things off in the right direction, the game was still very straight forward due to the dungeon’s being marked on the map.
What do you personally think? Would you like to see a more or less linear Zelda game?
Source: ONM