The Case for Dialogue Options in The Legend of Zelda

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Any fan of the Legend of Zelda series knows that character dialogue is always very limited. Talking to a character will generally result in the same responses over and over again. Not only this, but characters in Zelda games will often speak to you and open their hearts to you with no prior relationship of any kind.

Ever since the original Legend of Zelda game, character dialogue has been very limited.Though it has evolved over time to be a little more involved, characters in Zelda games continue to be very devoid of much to say.

i am errorIn general, characters will only have one to three options of dialogue. The first time Link speaks to a character they will normally have a bit more to say and will sometimes ask for help of some sort. But as soon as their task has been completed or they have spoken they will never have anything more to contribute. If you
choose to try to speak to a character again they will repeat the same dialogue over and over again no matter how many times you try to speak to them.

If The Legend of Zelda series is to evolve and become more interactive, then characters will need to have deeper dialogue options. There are already so many games out there that present the gamer with anywhere from three to five basic dialogue paths which leads to other topics of conversation. In other words, give gamers the choice to select an array of topics to discuss with the people Link meets during his quest.

For example, when Link talks to a Hyrulian Knight he should have several dialogue options to pursue. Perhaps, this would look similar to the following:

    What are you guarding?
    Can you tell me where I can get supplies?
    What is the current situation in Hyrule like?

The possibilities are endless. Imagine the dialogue options that could result from this. Every single person in the game has their own unique backstory; their own tale to tell, and their own share of information. Nintendo could use this to enable a richer side plot to the game. It could also be used to tell some history of Hyrule and its towns. Many other games already have such a feature and it allows for a greater gaming experience.

 legend of zelda

This feature would also allow for more interactivity and other gameplay elements. Zelda games are well known for their often pointless and trivial tasks which are given to the player. For example, Link will take a break from saving Hyrule so he can find cuccos that have escaped. This just makes no sense. Why would somebody ask the first kid they see to help them catch chickens that have escaped. Rather, Nintendo should again take advantage of the conversation options menu to lead up to such an event. If Link asks how things are, that person could say “oh well my chickens have escaped and I need help getting them back into their pen.” Then
there should be another set of options that would lead the conversation further to the point where Link will eventually agree to help or say maybe later.

Something as simple as this would make gameplay and interactivity much richer. It would allow for multiple conversation paths for each and every character in the game and prevent the game from getting stale so quickly. I know that on my second or even third time through any Zelda game that I stop talking to people since I know that they will just repeat the same thing again and again. If dialogue options were be implemented, the game would certainly be more interesting.

*Note I am aware there there are a couple of instances, in Zelda games, where gamers can choose their response. However the response given never has any real impact on the events or words spoken.

If you liked this article, please discuss it here on our Legend of Zelda Forums

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About Author

Noah Glaser is a graduate of the University of Cincinnati where he majored in Information Technology with a minor in awesome. Noah has worked in web marketing for over 5 years and has built a reputation that has followed him both professionally and independently. He is the founder and lead content contributor for The Hidden Triforce.In the 5th grade he bought Link’s Awakening for his brother as a Christmas gift. Since stealing it back, he has been hooked to the Zelda series and has never looked back. In his spare time you can find Noah frolicking with his Porygon and Kiwi Birds. He dislikes chocolate, cheese, and bacon.

  • Daddy

    Bravo :)

    I would have never thought dialogue options have had anything to do with much of the shallowness in recent games, but you make a solid point. Whatever your preference, Fallout 3 was an awesome game. Zelda is an awesome series. Why not put the two together and make little Fallout-Zelda babies XD

  • Dark Link

    Many other games besides fallout uses options for discussion. It is a fairly common feature that should be used by nintendo for zelda

  • I do love when a character opens up and tells a story. I love stories.

    But, I'm always inwardly annoyed that the flow of conversation pauses for me to stop and think about a response. Zelda has always traditionally used a 'yes/no' answer as a response, which is good since I usually know the answer ahead of time and move on quickly.

    Am I the only one here who likes the Zelda simplicity? I'd much rather have more emphasis on the story and puzzles than how the game changes based on conversation choices, etc.

    • KamenRiderLink

      I agree with Jacob Godserv.
      I, too, like the simplicity.
      Plus, you may think adding extensive dialogue would be simple, but its not. Sure it could give the best side quests since the Anju/Kefei side quest from Majora's Mask, but it might mess with other things in the story. It becomes another matter the creators have to deal with, takes up more room on the disk, and at the end of the day we the would probably ask for MORE in the next game and the process repeats.
      The creators ALWAYS look for ways to top their last creation, and soon they have to much stuff and it might not fit. All the extra stuff might annoy some players.

      Remember, everything in moderation.
      Who knows, Zelda might one day have dialogue like Fallout 3, but not anytime soon.

  • farore

    I believe they could make cnversations more dinamic without making chages is how the game continues, because once you finish with someone is very annoying to read over and ovr agan what they say, at leats i'd be fun to make it more dinamic. Yes for dialogue options, zelda simplicity sometimes is very simple, some dialogue options will give us something more enterntaining, the yes-no answering is also bothering these days…

  • I'm with Jacob here! I like to read their hints and stories, but definitely don't want to spend more time trying to get the hint or the item when I talk to them…